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ProtoHypeHub

ProtoHypeHub

  • Main Menu
    • Home
    • Prototypes
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  • I am a Great Designer
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Cooperative Games TAG
HomePosts Tagged "Cooperative Games"

Tag: Cooperative Games

Sarah Thompson playtesting Ghost Quest with other players
Interview
October 14, 2024

Playtester Spotlight – Sarah Thompson

 

From Casual Gamer to Playtesting Pro

Sarah’s journey into playtesting started much like many others: as a casual gamer with a love for strategy games. “I’ve always enjoyed dissecting mechanics and finding ways to optimize my gameplay,” she shared. This natural curiosity soon led her to volunteer at local playtesting events, where she realized that her insights could help shape the games she was playing.

“It’s rewarding to know that something you’ve suggested might be part of the final game,” Sarah explained. Over the years, she has playtested a variety of game genres, but she has a particular fondness for narrative-driven games with strong thematic elements.

Playtesting Ghost Quest: Finding the Right Balance

One of the most recent games Sarah playtested was Ghost Quest. “When I first heard about it, I was intrigued by the concept of a cooperative ghost-hunting game with puzzle elements,” she said. During the playtesting sessions, Sarah was tasked with providing feedback on the pacing, difficulty, and overall player experience.

Ghost Quest challenges players with strategic combat against ghosts and puzzle-solving, but finding the right balance between these elements was a key focus during the testing phase. According to Sarah,

“The first few playthroughs felt a bit skewed—combat was intense, but the puzzles sometimes slowed down the momentum. We worked closely with Alex [the designer] to adjust the flow so that the puzzles felt more integrated into the action.”

Sarah’s insights were particularly helpful in refining the ghost AI, which she found both engaging and unpredictable. “One thing I loved was how the ghosts seemed to ‘learn’ from the players’ actions, which really made the game feel dynamic.” However, she also pointed out that at times, the difficulty ramped up too quickly, leaving players feeling overwhelmed early in the game. Through her feedback, the difficulty curve was smoothed out to ensure a more gradual progression.

The Importance of Detailed Feedback

As Sarah talked about her playtesting process, it became clear that providing detailed feedback is at the heart of her role. She doesn’t just focus on what’s fun or frustrating—she dives into the mechanics to see how everything interacts. “It’s not just about pointing out problems,” she explained.

“It’s about understanding why something doesn’t work and offering solutions. Designers need constructive feedback, not just complaints.”

For Ghost Quest, one of her key suggestions was to include more moments of downtime between intense battles. “It’s important to give players space to breathe, especially in cooperative games. Otherwise, the constant action can feel overwhelming.” These quieter moments were later added as part of environmental events and narrative choices, which helped balance the overall experience.

Close-up of Sarah Thompson's notes on Ghost Quest playtest

 

The Value of Playtesters in Game Development

When asked what she believes is the most important aspect of playtesting, Sarah emphasized the role of diversity in feedback. “The more diverse the group, the better. Everyone plays differently, so having a range of perspectives is crucial for spotting issues that might not be immediately obvious.” She often encourages designers to bring in a variety of testers—both experienced gamers and newcomers—to get a full picture of how a game functions across different player types.

Sarah also shared her thoughts on the growing recognition of playtesters in the industry.

“I think designers are starting to realize that playtesting is more than just a checkbox on the development list. It’s an ongoing dialogue between the designer and the testers, and it’s essential for making a game the best it can be.”

Advice for Aspiring Playtesters

For those looking to get involved in playtesting, Sarah offered some practical advice. “Start local,” she recommended. “There are always designers looking for testers at local game shops or conventions. And don’t be afraid to speak up—your feedback is valuable, even if you’re new to it.”

She also mentioned the importance of being patient. “Sometimes you’ll test games in very early stages, and they might not feel complete. That’s part of the process. You’re helping the designer shape their vision, and that takes time.”

Looking Ahead

As for her future, Sarah plans to continue playtesting as much as she can. She finds the process of working with designers fulfilling and enjoys seeing how games evolve from early concepts to polished products. “I’ll definitely keep testing narrative-heavy games like Ghost Quest. There’s something about uncovering mysteries and solving puzzles that keeps me hooked.”

Sarah hopes that her work will inspire others to get involved in playtesting. “It’s a great way to contribute to the gaming community, and you get a sneak peek at some amazing games before anyone else.”

Interested in playtesting or learning more about Ghost Quest? Join the community ProtoHypeHub!

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Adro Luque
Board game designer working at home, seated at his desk surrounded by board games and sketches, reviewing the Ghost Quest prototype in a workspace lit by natural light.
Interview
October 14, 2024

Interview to Alex Moore – Board Game Designer

The Origins of Ghost Quest

When asked about the origins of his passion for game design, Alex smiled and traced it back to his childhood fascination with ghost stories and adventure games. Growing up, he played everything from Dungeons & Dragons to complex strategy games, but it wasn’t until he encountered Gloomhaven that the spark to create something truly immersive took hold.

 

“Gloomhaven showed me the potential for combining deep strategy with rich narratives,”

Alex explained. “But I wanted to create a game that embraced a supernatural theme, something where players felt both excitement and suspense as they explored haunted locations.” From there, Ghost Quest began to take shape, evolving into a game that blends strategic combat with narrative-driven puzzle-solving.

Balancing Mechanics with Atmosphere

As Alex elaborated on Ghost Quest, it became clear that the game’s eerie atmosphere was just as important as its mechanics. Players step into the shoes of ghost hunters tasked with exploring haunted sites and battling spirits that grow more aggressive the longer they stay. But Ghost Quest isn’t just about combat—it’s about discovery. Each scenario has players uncovering clues about why certain ghosts are trapped, allowing the narrative to unfold at a pace determined by the players’ decisions.

For Alex, balancing the supernatural theme with engaging mechanics has been a delicate process. He wanted to avoid the game becoming “just another dungeon crawler,” so he focused on making the ghost encounters unpredictable and varied. Each ghost has its own abilities and behaviors, forcing players to adapt their strategies on the fly.

“One of the toughest design challenges has been creating ghost AI that feels dynamic but fair,” Alex admitted. He shared how playtesting helped refine this element, with testers suggesting that ghosts “learn” from previous encounters, which added an extra layer of tension and unpredictability to the gameplay.

Ghost Quest prototype in the middle of a game, showing cards, tokens, and dice on a dark wooden table, with two players' hands interacting with the components in a dim and mysterious atmosphere.

Playtesting and Refining the Experience

Playtesting has been a crucial part of the journey, as Alex is constantly tweaking the mechanics based on feedback. In the early stages, the pacing of the game was one of the biggest issues. While the combat was engaging, players found that some puzzles slowed down the action, interrupting the flow of the game.

Alex tackled this by refining the puzzles to make them more intuitive and integrated with the overall narrative. He believes that each puzzle should serve a dual purpose—helping to solve the mystery while also advancing the plot.

“It’s all about keeping the player engaged without overwhelming them,”

he said, reflecting on the fine-tuning process.

Perhaps the most valuable feedback he received was regarding the balance between action and investigation. Many players wanted more quiet moments between the intense ghost battles, and Alex adjusted the scenarios to offer a mix of tension and reflection. He added event cards that trigger changes in the environment or present players with difficult choices, keeping the experience dynamic and immersive.

Looking to the Future

With Ghost Quest now in its mid-development phase, Alex is considering several publication routes. While traditional publishing is on the table, Alex is also drawn to the idea of crowdfunding to maintain creative control over the project.

“Crowdfunding would allow me to build a community around the game from the start,”

he explained, hinting that backers could help shape the final product through ongoing feedback.

In terms of future plans, Alex is excited to expand the Ghost Quest universe. He envisions additional scenarios, haunted locations, and even new ghost types that will challenge players in different ways. For now, though, his focus remains on refining the core game and ensuring it hits the right balance of tension, excitement, and mystery.

Advice for Aspiring Designers

Toward the end of our conversation, Alex shared some advice for aspiring game designers. His biggest takeaway? “Don’t be afraid to start over,” he said. He described how parts of Ghost Quest had gone through multiple iterations before he found a formula that worked. “Game design is all about iteration. You’re constantly refining, testing, and evolving. But every change brings you one step closer to something special.”

He also emphasized the importance of playtesting with diverse groups.

“You need different perspectives to truly understand how your game plays. The more varied the feedback, the better your game will be.”

 

Conclusion

Alex Moore’s Ghost Quest promises to deliver a spooky, strategic experience that keeps players on their toes with unpredictable ghost encounters and captivating puzzles. As he continues to refine the game, we can’t wait to see how it evolves. For those interested in following Alex’s journey or testing Ghost Quest themselves, be sure to check out his updates on ProtoHypeHub, where he’ll be sharing more about the game’s development in the coming months.

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Adro Luque

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