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  • Main Menu
    • Home
    • Prototypes
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    • Activity
    • Interviews
    • Terms and Conditions
    • Privacy Policy
    • Contact me
  • I am a Great Designer
    • Submit your Proto (Only for registered designers)

ProtoHypeHub

ProtoHypeHub

  • Main Menu
    • Home
    • Prototypes
    • Groups
    • Members
    • Activity
    • Interviews
    • Terms and Conditions
    • Privacy Policy
    • Contact me
  • I am a Great Designer
    • Submit your Proto (Only for registered designers)
Interview
HomeArchive by Category "Interview"

Category: Interview

Emma Richards working intently at a design table, surrounded by sketches and prototypes for "Mystic Realms," reflecting her creative process.
Interview
October 14, 2024

Interview to Emma Richards – Crafting “Mystic Realms”

The Vision Behind “Mystic Realms”

“Mystic Realms” is a fantasy adventure game where players embark on a quest to restore balance to a world plagued by dark magic. Emma explained, “We wanted to create a game that not only offers thrilling gameplay but also immerses players in a rich narrative. Every choice they make impacts the story and the world around them.”

Inspired by classic fantasy literature and modern role-playing games, Emma and her team aimed to blend storytelling with strategic gameplay. “The idea was to combine elements of exploration, character development, and resource management,” she said. Players can choose from different characters, each with unique abilities and backstories, which adds depth to the gameplay.

Development Challenges

As with any game development, Emma faced numerous challenges. “Balancing the game mechanics has been one of the most difficult parts of the process. We want to ensure that each character feels unique while maintaining fairness in gameplay,” she explained.

Prototyping and playtesting have been crucial in refining these mechanics. “We’ve gone through several iterations, learning from player feedback to make the game more engaging and accessible,” Emma noted. The iterative process has allowed them to identify and address potential issues before the game’s final release.

Incorporating Player Feedback

Player feedback is a vital aspect of Emma’s development approach. “During our playtesting sessions, we encourage players to share their thoughts openly. This insight is invaluable for us,” she emphasized. The team is committed to creating a game that resonates with its audience, and incorporating feedback is a key part of that commitment.

“Listening to our players not only improves the game but also creates a sense of community. We want players to feel like they’re part of the development journey,”

Close-up of the artistic game components of "Mystic Realms," featuring beautifully designed cards and a detailed game board that immerse players in the fantasy theme.

The Art of Collaboration

Collaboration is another essential component of the development process. Emma works closely with artists, writers, and designers to ensure that every aspect of “Mystic Realms” aligns with the vision. “It’s a team effort. We brainstorm ideas together and support each other throughout the process,” she stated.

The synergy between the team members has led to innovative ideas that enhance the game’s overall experience. Emma is particularly excited about the unique artwork that will bring the game’s world to life. “The visuals are just as important as the gameplay. They immerse players in the fantasy realm we’ve created,” she noted.

Looking Forward

As the release date for “Mystic Realms” approaches, Emma is filled with anticipation. “We’re eager to share this game with the world. It’s been a labor of love for everyone involved,” she expressed. The development team is also planning to engage with the gaming community through social media and events to build excitement ahead of the launch.

In conclusion, Emma Richards’ dedication to crafting an engaging and immersive game experience shines through in “Mystic Realms.” With its focus on player choice and rich storytelling, this game promises to captivate the hearts of board gamers everywhere.

Curious about “Mystic Realms”? Join the community for exclusive sneak peeks!

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James Carter in his office, surrounded by an extensive collection of board games and industry awards, showcasing his passion for the board game community.
Interview
October 14, 2024

Interview to James Carter – The Board Game Boom

The Current Landscape of Board Games

James began by reflecting on the rapid growth of the board game industry over the past decade. “We’re in a golden age of tabletop gaming,” he noted. “With more people staying in and seeking social experiences, board games have surged in popularity.” This trend has led to an explosion of new titles, genres, and styles, with something for everyone—from family-friendly games to deep strategy experiences.

“The rise of crowdfunding platforms has also revolutionized how games are developed and published. Designers can get direct feedback and funding from their audience before a game even hits the shelves,” James explained. This shift has democratized the industry, allowing more voices to be heard and more ideas to be explored.

Challenges and Opportunities

While the boom has opened up new opportunities, James acknowledged that it comes with challenges. “The market is becoming saturated,” he said. “With so many games being released, it can be difficult to stand out. Publishers need to be more strategic than ever.”

One of the key strategies James employs at Carter Games is focusing on quality over quantity. “We believe in taking our time to develop a game fully. It’s not just about getting a product out there; it’s about creating something that resonates with players.” This commitment to quality has earned Carter Games a loyal following among gamers who appreciate well-crafted experiences.

Embracing Innovation

James also highlighted the importance of innovation in the industry. “Players are looking for fresh experiences. If a game feels like a rehash of something they’ve already played, it’s unlikely to capture their interest.” This emphasis on innovation is evident in many of Carter Games’ titles, which often incorporate unique mechanics or storytelling elements that set them apart.

“We’re always asking ourselves how we can push the boundaries of gameplay. Whether it’s through new mechanics or thematic exploration, our goal is to create games that inspire and engage players,”

Board game convention

The Role of Community

A vital aspect of the board game boom has been the growth of the gaming community. James noted, “Communities around board games have become incredibly vibrant, with groups gathering in cafes, homes, and online to share their love for gaming.” This community-driven approach has not only enhanced the gaming experience but has also provided valuable feedback for publishers.

“Engaging with our community allows us to understand what players want. We take their feedback seriously and use it to inform our development process,” he explained. James believes that building relationships with players is essential for a publisher’s success in the current market.

Looking Ahead

As the industry continues to evolve, James is optimistic about the future of board games. “I think we’ll see even more diversity in themes and mechanics. There’s so much potential for storytelling and immersive experiences,” he predicted.

He also emphasized the importance of sustainability in the industry. “As publishers, we need to be mindful of our impact on the environment. Many players are looking for games that are not only fun but also produced responsibly.” This commitment to sustainability is becoming increasingly important to consumers and is something James aims to prioritize in future releases.

In conclusion, James Carter’s insights into the board game boom provide a glimpse into the dynamic and ever-changing landscape of the industry. As a publisher, he is dedicated to delivering high-quality, innovative games while fostering a strong connection with the gaming community.

Curious about the latest titles from Carter Games? Visit their website or join the community for updates!

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Sarah Thompson playtesting Ghost Quest with other players
Interview
October 14, 2024

Playtester Spotlight – Sarah Thompson

 

From Casual Gamer to Playtesting Pro

Sarah’s journey into playtesting started much like many others: as a casual gamer with a love for strategy games. “I’ve always enjoyed dissecting mechanics and finding ways to optimize my gameplay,” she shared. This natural curiosity soon led her to volunteer at local playtesting events, where she realized that her insights could help shape the games she was playing.

“It’s rewarding to know that something you’ve suggested might be part of the final game,” Sarah explained. Over the years, she has playtested a variety of game genres, but she has a particular fondness for narrative-driven games with strong thematic elements.

Playtesting Ghost Quest: Finding the Right Balance

One of the most recent games Sarah playtested was Ghost Quest. “When I first heard about it, I was intrigued by the concept of a cooperative ghost-hunting game with puzzle elements,” she said. During the playtesting sessions, Sarah was tasked with providing feedback on the pacing, difficulty, and overall player experience.

Ghost Quest challenges players with strategic combat against ghosts and puzzle-solving, but finding the right balance between these elements was a key focus during the testing phase. According to Sarah,

“The first few playthroughs felt a bit skewed—combat was intense, but the puzzles sometimes slowed down the momentum. We worked closely with Alex [the designer] to adjust the flow so that the puzzles felt more integrated into the action.”

Sarah’s insights were particularly helpful in refining the ghost AI, which she found both engaging and unpredictable. “One thing I loved was how the ghosts seemed to ‘learn’ from the players’ actions, which really made the game feel dynamic.” However, she also pointed out that at times, the difficulty ramped up too quickly, leaving players feeling overwhelmed early in the game. Through her feedback, the difficulty curve was smoothed out to ensure a more gradual progression.

The Importance of Detailed Feedback

As Sarah talked about her playtesting process, it became clear that providing detailed feedback is at the heart of her role. She doesn’t just focus on what’s fun or frustrating—she dives into the mechanics to see how everything interacts. “It’s not just about pointing out problems,” she explained.

“It’s about understanding why something doesn’t work and offering solutions. Designers need constructive feedback, not just complaints.”

For Ghost Quest, one of her key suggestions was to include more moments of downtime between intense battles. “It’s important to give players space to breathe, especially in cooperative games. Otherwise, the constant action can feel overwhelming.” These quieter moments were later added as part of environmental events and narrative choices, which helped balance the overall experience.

Close-up of Sarah Thompson's notes on Ghost Quest playtest

 

The Value of Playtesters in Game Development

When asked what she believes is the most important aspect of playtesting, Sarah emphasized the role of diversity in feedback. “The more diverse the group, the better. Everyone plays differently, so having a range of perspectives is crucial for spotting issues that might not be immediately obvious.” She often encourages designers to bring in a variety of testers—both experienced gamers and newcomers—to get a full picture of how a game functions across different player types.

Sarah also shared her thoughts on the growing recognition of playtesters in the industry.

“I think designers are starting to realize that playtesting is more than just a checkbox on the development list. It’s an ongoing dialogue between the designer and the testers, and it’s essential for making a game the best it can be.”

Advice for Aspiring Playtesters

For those looking to get involved in playtesting, Sarah offered some practical advice. “Start local,” she recommended. “There are always designers looking for testers at local game shops or conventions. And don’t be afraid to speak up—your feedback is valuable, even if you’re new to it.”

She also mentioned the importance of being patient. “Sometimes you’ll test games in very early stages, and they might not feel complete. That’s part of the process. You’re helping the designer shape their vision, and that takes time.”

Looking Ahead

As for her future, Sarah plans to continue playtesting as much as she can. She finds the process of working with designers fulfilling and enjoys seeing how games evolve from early concepts to polished products. “I’ll definitely keep testing narrative-heavy games like Ghost Quest. There’s something about uncovering mysteries and solving puzzles that keeps me hooked.”

Sarah hopes that her work will inspire others to get involved in playtesting. “It’s a great way to contribute to the gaming community, and you get a sneak peek at some amazing games before anyone else.”

Interested in playtesting or learning more about Ghost Quest? Join the community ProtoHypeHub!

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Board game designer working at home, seated at his desk surrounded by board games and sketches, reviewing the Ghost Quest prototype in a workspace lit by natural light.
Interview
October 14, 2024

Interview to Alex Moore – Board Game Designer

The Origins of Ghost Quest

When asked about the origins of his passion for game design, Alex smiled and traced it back to his childhood fascination with ghost stories and adventure games. Growing up, he played everything from Dungeons & Dragons to complex strategy games, but it wasn’t until he encountered Gloomhaven that the spark to create something truly immersive took hold.

 

“Gloomhaven showed me the potential for combining deep strategy with rich narratives,”

Alex explained. “But I wanted to create a game that embraced a supernatural theme, something where players felt both excitement and suspense as they explored haunted locations.” From there, Ghost Quest began to take shape, evolving into a game that blends strategic combat with narrative-driven puzzle-solving.

Balancing Mechanics with Atmosphere

As Alex elaborated on Ghost Quest, it became clear that the game’s eerie atmosphere was just as important as its mechanics. Players step into the shoes of ghost hunters tasked with exploring haunted sites and battling spirits that grow more aggressive the longer they stay. But Ghost Quest isn’t just about combat—it’s about discovery. Each scenario has players uncovering clues about why certain ghosts are trapped, allowing the narrative to unfold at a pace determined by the players’ decisions.

For Alex, balancing the supernatural theme with engaging mechanics has been a delicate process. He wanted to avoid the game becoming “just another dungeon crawler,” so he focused on making the ghost encounters unpredictable and varied. Each ghost has its own abilities and behaviors, forcing players to adapt their strategies on the fly.

“One of the toughest design challenges has been creating ghost AI that feels dynamic but fair,” Alex admitted. He shared how playtesting helped refine this element, with testers suggesting that ghosts “learn” from previous encounters, which added an extra layer of tension and unpredictability to the gameplay.

Ghost Quest prototype in the middle of a game, showing cards, tokens, and dice on a dark wooden table, with two players' hands interacting with the components in a dim and mysterious atmosphere.

Playtesting and Refining the Experience

Playtesting has been a crucial part of the journey, as Alex is constantly tweaking the mechanics based on feedback. In the early stages, the pacing of the game was one of the biggest issues. While the combat was engaging, players found that some puzzles slowed down the action, interrupting the flow of the game.

Alex tackled this by refining the puzzles to make them more intuitive and integrated with the overall narrative. He believes that each puzzle should serve a dual purpose—helping to solve the mystery while also advancing the plot.

“It’s all about keeping the player engaged without overwhelming them,”

he said, reflecting on the fine-tuning process.

Perhaps the most valuable feedback he received was regarding the balance between action and investigation. Many players wanted more quiet moments between the intense ghost battles, and Alex adjusted the scenarios to offer a mix of tension and reflection. He added event cards that trigger changes in the environment or present players with difficult choices, keeping the experience dynamic and immersive.

Looking to the Future

With Ghost Quest now in its mid-development phase, Alex is considering several publication routes. While traditional publishing is on the table, Alex is also drawn to the idea of crowdfunding to maintain creative control over the project.

“Crowdfunding would allow me to build a community around the game from the start,”

he explained, hinting that backers could help shape the final product through ongoing feedback.

In terms of future plans, Alex is excited to expand the Ghost Quest universe. He envisions additional scenarios, haunted locations, and even new ghost types that will challenge players in different ways. For now, though, his focus remains on refining the core game and ensuring it hits the right balance of tension, excitement, and mystery.

Advice for Aspiring Designers

Toward the end of our conversation, Alex shared some advice for aspiring game designers. His biggest takeaway? “Don’t be afraid to start over,” he said. He described how parts of Ghost Quest had gone through multiple iterations before he found a formula that worked. “Game design is all about iteration. You’re constantly refining, testing, and evolving. But every change brings you one step closer to something special.”

He also emphasized the importance of playtesting with diverse groups.

“You need different perspectives to truly understand how your game plays. The more varied the feedback, the better your game will be.”

 

Conclusion

Alex Moore’s Ghost Quest promises to deliver a spooky, strategic experience that keeps players on their toes with unpredictable ghost encounters and captivating puzzles. As he continues to refine the game, we can’t wait to see how it evolves. For those interested in following Alex’s journey or testing Ghost Quest themselves, be sure to check out his updates on ProtoHypeHub, where he’ll be sharing more about the game’s development in the coming months.

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